Gameplay[edit | edit source]

Static Map[edit | edit source]

Map with gridlines that match game data.

T FullscreenMap grid.jpg

Controls[edit | edit source]

See also: Controls, Admin Panel
Action PC PS4 Xbox Notes
Toggle Map M PS4 Circle.png 360 Dpad Right.png[1]
T Map mouseCursor.png Move 'Mouse Cursor' Left Mousebutton ? 360 Left Stick.png[1]
T Map PanIcon mouse.png Pan Left Mousebutton PS4 Right Stick.png 360 Right Stick.png[1] Drag.
T Map InteractIcon mouse.png Interact Right Mousebutton PS4 Cross.png 360 A.png[1] Opens the Add Marker / Edit Marker menu of any explored location / created Map Marker.
T Map Teleport Key Ctrl.png + T Map InteractIcon mouse.png Admin Teleport Ctrl + Right Mousebutton PS4 Triangle.png ? Teleports yourself to approximately 5 meters above the targeted location. Due to the possibility of being on a cliff edge when appearing, it is recommended to enable Fly before or Ghost afterwards to avoid fall damage.[2]
Admin Teleport:
Nearest Camp
Ctrl + J - - Teleports yourself to the center of the nearest camp in range.[3]
Zoom Out ? PS4 L1.png 360 LB.png[4][1]
Zoom In ? PS4 R1.png 360 RB.png[4][1]
Center On Player ? R3 360 Right Stick.png[1] Xbox:
Add Marker / Edit Marker
Select Map Icon Left Mousebutton PS4 Left Stick.png ? Select one of 16 Map Marker Icons.
T Map removeIcon.pngT Map Icon generic stamp 1.pngT Map Icon generic stamps 2.pngT Map Icon generic stamp 3.png
T Map Icon generic stamp 4.pngT Map Icon generic stamp 5.pngT Map Icon stamp animal.pngT Map Icon stamp bedroll.png
T Map Icon stamp boss monster.pngT Map Icon stamp danger.pngT Map Icon stamp loreObject.pngT Map Icon stamp mineral resource.png
T Map Icon stamp plant resource.pngT Map Icon stamp player base.pngT Map Icon stamp treasure.pngT Map Icon stamp unknown object.png


  • Edit Name before saving a marker or it will not work.[5]

T Map removeIcon.png is reserved as Cancel icon.

Edit Name MARKER NAME PS4 Triangle.png 360 Y.png[4]

Coordinates[edit | edit source]

The map of the Exiled Lands has a coordinate system built into the game.

You can access the game coordinates by using the admin command ToggleDebugHUD or ToggleDebugHUD 2, which provides additional information.

Coordinate Use[edit | edit source]

Screenshot in New Asagarth with ToggleDebugHUD switched on

For the sake of simplicity, the coordinates referenced on maps by this wiki:

  • Are one thousandth of the value used in-game.
  • Do not provide the Z-coordinate.

As an example, the page for T Map Icon capital vanir.png New Asagarth states the coordinates to be

-76, -47

In-game, the admin command ToggleDebugHUD command will show the location as something like

-76,728.219 -46,445.949 -387.23

Using the admin command Teleport to go somewhere is generally slower and less intuitive than using Admin Teleport to teleport there.

Map Marker[edit | edit source]

Map Markers can be added to the in-game map, in order to set custom waypoints or notes.

There is a limit of 50 Map Markers that can be placed on the map.

Delete Marker[edit | edit source]

Map Markers are deleted by Right Mousebutton right clicking on an existing marker and selecting the T Map removeIcon.png Cancel icon and the Delete button.

If multiple map markers are stacked on top of each other, the map marker on the bottom will be deleted first.
This may not be manually possible [citation needed], instead this may be caused by a bug.

Notes[edit | edit source]

  • There are also map markers for bedrolls, The Purge and the players' corpse. There is a maximum of 3 death markers (you can have max 3 corpses active at the same time).
  • No new biomes are planned at this time.[7] New dungeons, however, are (see Upcoming features).
    • Areas outside the Exiled Lands -mostly the top right corner of the map- are being used to 'hide' the dungeons, which are not directly visible, but have a building which acts as marker above their location.
      • Inside the render distance, a dungeon -or a different map expansion- would be loaded together with all other content, causing a performance decrease. The Unreal Engine also loads things in using a distance check which is done in the XY axis only (Z being up and down), so lowering something below the map will not matter.
      • The size of the map is just about hitting the actual limit of 400k x 400k - after that, Unreals' physics start misbehaving. For example, on the eastern-most islands, corpses tend to fall through the ground sometimes. Newer versions of UE are said to cope better with these problems. However, it would take a huge investment to move the game to a newer version of the engine.
The true location of each dungeon is displayed in their Media section. An overview can be achieved by selecting World Bosses under Misc on the Interactive Map at the top of this page.
  • While you are in a dungeon, the map pointer still points to a location near to where you entered. The way it works is that there is a 'dungeon table' which has a MinX, MinY and MaxX, MaxY and an override location. It will keep correcting this, as long as you are in the Min / Max range.
  • Moving the cursor over an area that is outside the fence boundary will dim the map display.

Community maps[edit | edit source]

See also: Guide, Useful links.
  • Conan Exiles Map - Mendrak, Snow Hawk Clan
  • Conan Exiles Interactive Map - Karwisch, CE Map
PC / Android(discord - GitHub - Trello)
  • Discovery locations - Lexa, Wixsite
PC(Funcom Forums)
  • Conan Exiles: Desert - Ginfo
PC / iOS / Android(Contact)
  • The Exiled Lands, Conan Exiles Map - Guides4Gamers
PC(Twitter, Facebook, Google+)
  • Conan Exiles Admin Map - Germix, GitHub
PC Integration(Contact)

Media[edit | edit source]

See also[edit | edit source]

References[edit | edit source]

Карта объектов в Conan Exiles.